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Old Oct 27, 2007, 10:03 PM // 22:03   #321
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Quote:
Originally Posted by freekedoutfish
I give up, you dont want this for the greeter good because then you would care about the impact on other titles like KOABD. You just want maxed out pve only skills easier.
Personally I feel that the benefit from more people having maxed out stats would outweigh any harm from reducing the value of KOBD. But the harm involved would be hard to quantify.

But doesn't the value come from the work involved ?
Meaning that the value of KOBD would come from the work involved in maxing the component titles.

So if ANET changes the points required for the titles then they can do this while not altering the total work required for maxing out the effected titles on all characters for the average player. If this is done, I don't see how KOBD could be devalued when it still requires the same amount of work.

Quote:
Originally Posted by freekedoutfish
Do you have ever amor set ingame?
Do you have every mini pet ingame?
Do you have ever normal, elite and pve only skill ingame?
Have you played all elite zones?
Have you done all missions?
Have you done all quests?
Have you explored all areas?
Have you got all prestige armor?
Have you tamed every pet at some point, which exists?

If not then why do these pve only skills take first place over them?
Its because some PvE titles directly effect our gameplay ability. The only thing in your list that effects gameplay is the skills, and I've got all the skills on my characters that I want to use, so getting any more would do nothing for my gameplay.

Quote:
Do you want to make it so if you buy FOW armor on one char, that all your characters have it?
FoW armor is a purely vanity item. So I don't really care about the grind involved.

Quote:
Do you want to make it so if you complete all missions and quests on one char, then their also completed on all your characters?
These are things that you do once per character, so again I answer this question with no.

Quote:
Do you want to be able to share all normal and elite skills your capture amoung all your characters in pve?
No
Quote:
Do you want all your characters to have 100% exploration and all fog removed if just ONE of your characters does that?
No

Quote:
There are lots of things to complete in guild wars. If you ask Anet to make titls account based just because you cant be bothered to earn them everytime, then you might aswell ask them to make EVERYTHING account based.
No, I'm against making any of the task based achievements account based. So don't try to say that I would want it to go any further.

Quote:
You cant say that having to earn titles everytime is grind, while your prepared to replay missions, quests and dungeons everytime. You cant complain if your prepared to buy armor everytime and cap elite skills everytime.

Your basically willing to do some repetative tasks, but not others?
I'm willing to repeat each task once per character. Not multiple times.

Quote:
Either you have to turn the entire game on its head and turn pve into pvp and make everything account based, or you do nothing at all.

We cant have certain aspects of pve being account based, while others arent. It makes no sense and it goes against the principle of pve!
So if this change doesn't make any sense, show me how having to repeat a task multiple times for a stat boost makes sense in respect to gameplay.

And if my change doesn't make sense, how do the Lucky and Unlucky titles make sense now ?

Since the Lucky title has an effect, why shouldn't the other titles with greater effects also be account based ?
And since the Unlucky title has no effect, why shouldn't other titles gained by grinding also be account based ?

And before you mention the work involved, remember that I am willing for ANET to change the points required. So ANET could keep the amount of work required the same.

Quote:
Originally Posted by Snow Bunny
Lucky/Unlucky should be made character based, and this discussion should end.
If you really feel this way, you probably should go and create a thread asking for those titles to be made character based. Otherwise it will just get hidden in this thread where few people will be able to comment on it. And I really don't see ANET making the change unless it has had a lot discussion when its obvious that it will generate a lot of whining.
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Old Oct 27, 2007, 10:29 PM // 22:29   #322
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Quote:
Originally Posted by bilateralrope
I'm willing to repeat each task once per character. Not multiple times.
Thats the bit about your opinion I find really bizarre!!!

There are 100s of things ingame which require you to do stuff more then once. Some are completely mundane such as quests and missions and others are earning points from doing the same thing.

But your idea of "not wanting to repeat something more then once" doesnt fit into an MMO or RPG!

One of the main aspects of an MMO and RPG is this idea of having to redo stuff over and over again. I just find it odd that yourself and others play games like this and then complain about having to repeat things more then once.

By comparison to other games (like wow) the amount of grind or stuff you have to repeat is mimimul!

Imagine we couldnt teleport to towns and had to walk everywhere or jump onto a boat or a zeplin to travel everywhere like in wow?

Imagne we had to fish to get food to increase health, or mine ore for armor and weapons like in wow?

Imagine quests and missions were tied to set levels, and you couldnt do high them unless you were this level or that level like in wow?

Imagine you couldnt buy armor or use set skills unless you were a set level for your character like in wow?

But instead we have a game where virtually everything is given to you.

You can use any armor at any level, you can use any skills at any level. You can map travel vast distances instead of walking. You can get max armor at just 1.5k. You can get armor and weapons from collectors.

Skill prices are capped at 1k and easy to get from NPCs and elite skills are easy to find and cap.

Compared to most other MMOs or RPGs that I know of, the progression in this game and aquisistion of armor and weapons and skills is very generious and easily done and cheap.

This is why it annoys me that people complain about grind, because while grind is inherant to all games of this style, this particular game has VERY little compared to more poplar games.

But then you start saying it grind to have to do repeat something more then once?

Ive said this before right! What once you have completed the game and you dont have anything else to do, is it considerd grind to spend your time repeating dungeons over and over again?

Are you being forced into that?

Im going to remove my subsripton from this now, because its getting daft. But you cant complain about grind, when yout CHOOSING to do that activity yourself and your not being forced into it.

Which your not!
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Old Oct 28, 2007, 12:28 AM // 00:28   #323
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Quote:
Originally Posted by freekedoutfish
Thats the bit about your opinion I find really bizarre!!!

There are 100s of things ingame which require you to do stuff more then once. Some are completely mundane such as quests and missions and others are earning points from doing the same thing.
Ok, which quests require you to do an identical task multiple times per character ?
Which of these quests aren't avoidable ?
Which of them give you stat bonuses ?

The main reason I'm defining grind as having to repeat a task is because that is the one place I can easily draw the line between it being grind or not. As for it being acceptable grind, that depends a lot on the task being repeated. And even if we decided it on a per title basis and agreed that it became unacceptable at x repeats, I can't see how we could justify the x instead of x+1 or x-1. So since acceptable grind a very subjective quantity (I know people who like the grind in Maple Story, which is one of the worst MMOs for grind around), I don't want to use it.

Quote:
But your idea of "not wanting to repeat something more then once" doesnt fit into an MMO or RPG!

One of the main aspects of an MMO and RPG is this idea of having to redo stuff over and over again. I just find it odd that yourself and others play games like this and then complain about having to repeat things more then once.
When I started Guild Wars with prophesies we didn't have any grind that gave stat bonuses. Then the titles came in and the grind started arriving. Factions added more with the faction requirements to complete the storyline.

Besides why is grind actually a good component of RPGs ?

All I see it as is a way to increase how long players keep playing, without actually adding any new content.

Quote:
By comparison to other games (like wow) the amount of grind or stuff you have to repeat is mimimul!
So we shouldn't do anything to make Guild Wars better because other games, which we can't do anything about, have it worse ?

Quote:
Imagine we couldnt teleport to towns and had to walk everywhere or jump onto a boat or a zeplin to travel everywhere like in wow?

Imagne we had to fish to get food to increase health, or mine ore for armor and weapons like in wow?

Imagine quests and missions were tied to set levels, and you couldnt do high them unless you were this level or that level like in wow?

Imagine you couldnt buy armor or use set skills unless you were a set level for your character like in wow?
Yes, Guild Wars is good because it doesn't have those things. But why stop where we are now when improvements can still be made ?

Quote:
But instead we have a game where virtually everything is given to you.

You can use any armor at any level, you can use any skills at any level. You can map travel vast distances instead of walking. You can get max armor at just 1.5k. You can get armor and weapons from collectors.

Skill prices are capped at 1k and easy to get from NPCs and elite skills are easy to find and cap.
So why stop here when more improvements can be made ?

Quote:
Compared to most other MMOs or RPGs that I know of, the progression in this game and aquisistion of armor and weapons and skills is very generious and easily done and cheap.

This is why it annoys me that people complain about grind, because while grind is inherant to all games of this style, this particular game has VERY little compared to more poplar games.
And then there are the people who avoid the popular games and come to Guild Wars because it has less grind than the other games.

Quote:
But then you start saying it grind to have to do repeat something more then once?

Ive said this before right! What once you have completed the game and you dont have anything else to do, is it considerd grind to spend your time repeating dungeons over and over again?
Yes I would consider it grind, unless I made a new character for it.

Quote:
Are you being forced into that?
But we aren't being forced to do it because it doesn't give us any stat boosts.

I realise that I can no longer justify making titles with no stat benefits accounts based except by asking why they are different for unlucky. So I will stop pushing for them to be account based unless I can justify them.

However that still leaves the titles which have gameplay boosts, including the ones like wisdom which only give small boosts to how fast you earn gold.

Wisdom is probably the title which makes the least sense of any of them since you can acquire the golds and ID kits on one character, then ID them all on a level 1 in Shing Jea. So even though the majority of the work was done by other characters, the level 1 gets the title and the benefits.

But if Wisdom is made account based to fix that, why should other titles which give greater benefits be kept as character based ?

Quote:
Im going to remove my subsripton from this now, because its getting daft. But you cant complain about grind, when yout CHOOSING to do that activity yourself and your not being forced into it.

Which your not!
Using the word forced may of been a bad choice, since you aren't forced to do anything in-game. But you are encouraged for some tasks because they give stat boosts, which directly improve your character.

So why is grinding for stat boosts a good thing ?
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Old Oct 28, 2007, 12:29 PM // 12:29   #324
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So why is grinding for stat boosts a good thing?

Because it becomes a goal and it becomes a goal for each individual character to have that wants them. Goals are what drive us to play these silly games in the first place. They all have a beginning, but, MMO/MMORPG's should NOT have an END. That's why there's a game called ta dah EVERQUEST <~~~ get the point? Many of the titles you whine about come by just playing, not by grinding. Anyone who plays long enough will get treasure hunter and wisdom and if they take part in all the holiday specials that offer it lucky and unlucky titles will grow for THAT INDIVIDUAL character. Personally I don't think anything should be "account based" and each individual character should have to build up their titles and skills. But, Anet has determined that for PVP and to reduce any kind of grind to give it all out within the chapter or by BUYING them thru the store. But, PVE is quite different. PVE is made for players to spend TIME playing it, building up their INDIVIDUAL characters and their titles. Character B shouldn't have titles character A has just because character A got the titles. Some things are account based in PVE and that's Anets decision, but, if you notice they didn't and I doubt ever will make ALL the PVE titles account based. Obviously for you you can't let that sink in. You feel because they did it with a few titles they should do it for all. Welp guess it just doesn't work that way huh? Since they haven't implemented any changes as far as the rest of the titles go to be account based. Guess you lose.
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Old Oct 28, 2007, 01:37 PM // 13:37   #325
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Do you Farm?
i Consider FArming grinding and no doubt about it does it give people that farm an advantage over those who don't

because i spent ages grinding on one char to get some X (MAx Armour,perfect weps) should other chars get X too?

if i play through the game and fail a few missions while another guy that farmed hours gets ran through the game, doesnt that give him a bonus?

some people find a campaign a grind (i.e. diggings-orchad), if i did it one one character shouldn't my others be past it too?

Grind is differant in everyones opinion imo.
1 who likes farming may not like a campaign (and Vice Versa)
1 who likes pvp may not like pve (and Vice Versa)
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Old Oct 28, 2007, 03:09 PM // 15:09   #326
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/notsigned

PvE titles are supposed to represent individual accomplishment of a character. I do understand it can be frustrating sometimes having to grind for those titles on multiple characters. I have 10 of them myself. As already stated by others, new or low level characters shouldn't be given instant high title bonuses when they didn't even earn them on that certain character.

Making grind titles account based will never happen, no matter how many people complain about it. Period.
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Old Oct 28, 2007, 06:05 PM // 18:05   #327
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Then I guess we have to make Lucky/Unlucky and Friend of Kurzicks/Luxons char-based.

Quote:
Making grind titles account based will never happen, no matter how many people complain about it. Period.
Lookie here, we have our own Guru-ish oracle!
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Old Oct 28, 2007, 07:40 PM // 19:40   #328
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Quote:
Originally Posted by Red Sonya
So why is grinding for stat boosts a good thing?
Because it becomes a goal and it becomes a goal for each individual character to have that wants them. Goals are what drive us to play these silly games in the first place.
And they will still have the goals of the other PvE titles. But how is grinding for stat boosts a fair system in respect to the player with limited playing time who is bored with the grinding areas ?

People will grind for vanity if you remove the stat boosts. But if you keep the stat boosts then you have the situation where a skilled player could be worse at the game than a useless player who spent ages grinding up the stats, simply because the skilled player hasn't got the stats required. So why is this a good situation ?
Quote:
They all have a beginning, but, MMO/MMORPG's should NOT have an END.
Why shouldn't they have an end ?

And if they shouldn't have an end, why do the NF, Factions and GW:EN storylines all end by you killing the creature that is spawning the creatures that are causing the trouble ?

With their leader dead, the minions stop causing trouble.
Quote:
That's why there's a game called ta dah EVERQUEST <~~~ get the point?
Quote:
Many of the titles you whine about come by just playing, not by grinding.
Sure Treasure Hunter and Wisdom come from normal play. But if you don't like the correct areas, you won't be earning any of the titles that boost PvE only skills from normal play.
Quote:
Anyone who plays long enough will get treasure hunter and wisdom and if they take part in all the holiday specials that offer it lucky and unlucky titles will grow for THAT INDIVIDUAL character.
Except that Lucky and Unlucky are already account based, while the effects from Treasure Hunter and Wisdom are nothing compared to the combat effects of other titles.
And can you explain why the Wisdom title only rewards one character when, if someone is focusing it on only one character, all their characters took part by acquiring the golds ?
Quote:
Personally I don't think anything should be "account based" and each individual character should have to build up their titles and skills.
Then why haven't you made a thread asking for Lucky and Unlucky to be made character based ?
Quote:
But, Anet has determined that for PVP and to reduce any kind of grind to give it all out within the chapter or by BUYING them thru the store. But, PVE is quite different. PVE is made for players to spend TIME playing it, building up their INDIVIDUAL characters and their titles. Character B shouldn't have titles character A has just because character A got the titles. Some things are account based in PVE and that's Anets decision, but, if you notice they didn't and I doubt ever will make ALL the PVE titles account based.
Probably because they just copied what all the other MMO's were doing and assuming it to be the best option.
Quote:
Obviously for you you can't let that sink in.
I'm trying to get ANET to change it. Unless you can show where ANET has said that this change will not happen, all your saying is that we shouldn't do this change because it hasn't been done.
Quote:
You feel because they did it with a few titles they should do it for all.
No. I feel that the grind based titles should be account based because they show nothing in the way of skill, but instead are very time consuming. So if a player is put the time in, why shouldn't they get the reward ?

Quote:
Originally Posted by Talach_Ninneed
Do you Farm?
Nope, I have too much gold anyway from normal play because I don't really like the expensive skins.
Quote:
i Consider FArming grinding and no doubt about it does it give people that farm an advantage over those who don't
because i spent ages grinding on one char to get some X (MAx Armour,perfect weps) should other chars get X too?
The perfect weapons and armor are easily affordable without grinding, unless you want one in a fancy skin. But the fancy skin doesn't give any advantage over the crafter skin.
Quote:
if i play through the game and fail a few missions while another guy that farmed hours gets ran through the game, doesnt that give him a bonus?
Yes it does get a bonus to the player that got ran through. But once you get to the point they also reached, they have no stat advantage over you.
Quote:
some people find a campaign a grind (i.e. diggings-orchad), if i did it one one character shouldn't my others be past it too?
Yes, parts of the NF campaign are slow. But when you do them once on a character, you don't have to do them again to get stat boosts.

Quote:
Originally Posted by bryann380
PvE titles are supposed to represent individual accomplishment of a character.
And why is this current state of things good when the titles only show a time investment, not skill ?
Quote:
As already stated by others, new or low level characters shouldn't be given instant high title bonuses when they didn't even earn them on that certain character.
Why not when the bonuses come from a process that doesn't show much in the way of skill ?
Quote:
Making grind titles account based will never happen, no matter how many people complain about it. Period.
What proof do you have for this statement ?
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Old Oct 28, 2007, 07:59 PM // 19:59   #329
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Quote:
Originally Posted by bilateralrope
What proof do you have for this statement ?
A good knowledge of game history and the ability to use that to predict future events, prehaps.
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Old Oct 28, 2007, 08:43 PM // 20:43   #330
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Quote:
Originally Posted by Skuld
A good knowledge of game history and the ability to use that to predict future events, prehaps.
Like AN saying that GW is all about skill > time history? Yeah, good memories.
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Old Oct 28, 2007, 09:03 PM // 21:03   #331
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[QUOTE]
Quote:
Originally Posted by bilateralrope
And they will still have the goals of the other PvE titles. But how is grinding for stat boosts a fair system in respect to the player with limited playing time who is bored with the grinding areas ?
i think this right here is one of the main reasons poeple backfire at you for saying that.

they remember all those endless farmer posts opposing Anet at every step Anet has made so the casual player has more access to the nicer things at less time/gold spent.

typical earlier farmer post is make them earn it and if they are not willing or able to invest the time/effort/grind to earn it they dont deserve it.

we are telling that exact same crowd if you cant take the time and effort to earn it on that character you dont deserve it.

Quote:
And can you explain why the Wisdom title only rewards one character when, if someone is focusing it on only one character, all their characters took part by acquiring the golds ?
because they chose to use the storage so as to concentrate the benefit on one character

there was some idiot on another site/forum/thread a while ago that said he/she saw a chest they wanted to open but since the character they were using had a slightly worse chance of breaking the lockpick they were FORCED to skip the chest

that isnt playing the game that is desparation money maker

Quote:
I'm trying to get ANET to change it. Unless you can show where ANET has said that this change will not happen, all your saying is that we shouldn't do this change because it hasn't been done.
note that titles were put in for the specific purpose of giving a goal and killing massive amounts of time .

making them accounts defeats that purpose and ANET made a decision on each before adding it.

i doubt they will change imo

Quote:
No. I feel that the grind based titles should be account based because they show nothing in the way of skill, but instead are very time consuming. So if a player is put the time in, why shouldn't they get the reward ?
SEE ABOVE time consumption is their very purpose

Quote:
And why is this current state of things good when the titles only show a time investment, not skill ?
why are they called *GRIND* titles except they are MEANT to take time
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Old Oct 28, 2007, 09:25 PM // 21:25   #332
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For all you grind freaks out there.

If you played more than one character wouldn't you want to show off all the monotony you've suffered, as opposed to just the grind on one character?

And if you only play one character, wouldn't you like to try something different, and not be penalised for it?

Im sure the op didn't say anything about making titles easier to attain, the suggestion was only a change to the mechanics by which they may be attained.
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Old Oct 28, 2007, 11:23 PM // 23:23   #333
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Firstly fair play for defending your idea so well shows how strongly you feel about it^^

Quote:
Originally Posted by bilateralrope
Nope, I have too much gold anyway from normal play because I don't really like the expensive skins.
But if you played through the game normally, dungeons,VAnquishihg,quests etc. you'd eventaully reach that point by just playing. it'd take longer just like if you collected money through the game normally. i.e. i havent farmed or tried to farm deldrimer yet and i have rank 5 (26k) didnt take part in the bonus faction weekend i just finished the game and did some dungeons.(still onyl a small bit completed) and i did not hand in any book of dungeons or quests.
Quote:
The perfect weapons and armor are easily affordable without grinding, unless you want one in a fancy skin. But the fancy skin doesn't give any advantage over the crafter skin.
More Money-> More SKills
meaning greater variety in build, chance to buy elite tomes, i.e. monk in desolation using elite tome to get SoJ, money made might. so he has better stats in one sense then another for 55-ing. (know you said armour and weapons just tought i'd put skills in)

Runes also help, sup vigor is an example,
( health may not be a big differance but more money= more health and better stats just like the extra few energy the asuran title gives. all ruens are like that +3 fire > +1 Fire, albeit for a differance of 75 health but still.


Quote:
Yes it does get a bonus to the player that got ran through. But once you get to the point they also reached, they have no stat advantage over you.
But its the process of doing the action, if i substituted the senario of a few missions ran to points farmed it would look like this imo:

Quote:
Originally Posted by Edited Quote
Yes it does get a bonus to the player that got the points. But once you get to the point they also reached, they have no stat advantage over you
MAy not be the best example, put code in because didn't want people saying its a misquote..

Quote:
Yes, parts of the NF campaign are slow. But when you do them once on a character, you don't have to do them again to get stat boosts.
Isn't the main idea about getting rid of grind? i may find that an awful grind those few missions,( then then dzagonur and grand court and happy,greatest missions ever) yes but if i got the title on one char i wouldnt have to do them again either to get stats boost...sorry don't really understand.


Quote:
Originally Posted by wu is me
Im sure the op didn't say anything about making titles easier to attain, the suggestion was only a change to the mechanics by which they may be attained.
Yes but if they were accoutn wide imo thats 4-9 times as many characters that would would have the title then if it was char based.
also lv.3 preseerers having the title maxed undervalues it,yes it is based on grind but what you consider grind may very form person to person

Last edited by Solas; Oct 28, 2007 at 11:34 PM // 23:34..
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Old Oct 29, 2007, 01:14 AM // 01:14   #334
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Quote:
Originally Posted by Talach_Ninneed
Yes but if they were accoutn wide imo thats 4-9 times as many characters that would would have the title then if it was char based.
also lv.3 preseerers having the title maxed undervalues it,yes it is based on grind but what you consider grind may very form person to person
Its not like ppl can play all 9 of their characters at once -_-??? how is that a problem...the No of accounts with the titles remains the same.
and geez... did you read the first part of my post??
I can't see how the titles would be devalued/made easier. If you maxed it across nine characters, you wouldn't b able to show it.. but if you grinded that same amount under the account based titles system, you could show off 9X the grind??? DOESN"T that make you grind hounds happy?????

Okay, so there are incorrigible ale hounds in pre-sear, but surely workable? Whats been proposed here the removal of hugely limiting shackles on the way that we all play the game. Surely it would be worth a slight modification to the small demographic drunktard titles obtained in pre-searing?
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Old Oct 29, 2007, 07:45 AM // 07:45   #335
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Quote:
Originally Posted by Red Sonya
So why is grinding for stat boosts a good thing?

Because it becomes a goal and it becomes a goal for each individual character to have that wants them. Goals are what drive us to play these silly games in the first place. They all have a beginning, but, MMO/MMORPG's should NOT have an END. That's why there's a game called ta dah EVERQUEST <~~~ get the point? Many of the titles you whine about come by just playing, not by grinding. Anyone who plays long enough will get treasure hunter and wisdom and if they take part in all the holiday specials that offer it lucky and unlucky titles will grow for THAT INDIVIDUAL character. Personally I don't think anything should be "account based" and each individual character should have to build up their titles and skills. But, Anet has determined that for PVP and to reduce any kind of grind to give it all out within the chapter or by BUYING them thru the store. But, PVE is quite different. PVE is made for players to spend TIME playing it, building up their INDIVIDUAL characters and their titles. Character B shouldn't have titles character A has just because character A got the titles. Some things are account based in PVE and that's Anets decision, but, if you notice they didn't and I doubt ever will make ALL the PVE titles account based. Obviously for you you can't let that sink in. You feel because they did it with a few titles they should do it for all. Welp guess it just doesn't work that way huh? Since they haven't implemented any changes as far as the rest of the titles go to be account based. Guess you lose.

this argument and others of the same vein i respond to by this (which is what me and others have been trying to explain since day one) :

Quote:
Originally Posted by Fril Estelin
Quote:
Originally Posted by N E D M
essence gives a different bonus - did you read those links????

I confused the various elements. It was late and I was tired. Thanks for your comment

Just to summarise:
essence+grail+candy apple+candy cor+pumpkin cookie=
- +200 hp, +20e, +2 all attributes for 10min, then +100 hp, +10 e, +1 all attributes for 20min
- 25% faster and activation/recharge for 30min
- +10%morale

I may try this for finishing the Last Day Dawns
SOURCE : http://www.guildwarsguru.com/forum/s...49#post3270349

and also this thread :
http://www.guildwarsguru.com/forum/s...php?t=10212136

in which the vast majority of players state stuff along the lines of "we don't care about other peoples titles"

contradicting the masses of "this will provoke discrimination" statements in this thread.


nope. account based titles would be a good thing and thats all there is to it really.

let me spell it out.

-Grind already exists.
-Only a SMALL proportion of people CARE about other people titles.
-There is no Difference between grinding for items, cash to obtain attribute/hp/energy/etc boosting and grinding for a title.
-Individual accomplishments reflect the PLAYER.

Last edited by Sleeper Service; Oct 29, 2007 at 07:49 AM // 07:49..
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Old Oct 29, 2007, 07:57 AM // 07:57   #336
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Quote:
Originally Posted by Sleeper Service


nope. account based titles would be a good thing and thats all there is to it really.

.
NOPE, that is ONLY YOUR OPINION, you do not represent the majority of the GW community to make that into a statement. it is still undecided if it is good, it could be bad, maybe very bad, THAT IS WHAT THIS THREAD IS HERE FOR.

Last edited by pumpkin pie; Oct 29, 2007 at 08:54 AM // 08:54..
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Old Oct 29, 2007, 08:04 AM // 08:04   #337
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now now dont get your panties in a twist, i'm posting in a thread yeah? I'm using it as intended ok?

i'm at LEAST backing it up with some substance.
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Old Oct 29, 2007, 08:17 AM // 08:17   #338
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Backup DOES NOT equal true.

For below post: didn't say i am correct, didn't claim my statements is true, I state reasons why I think this proposal is unacceptable, and i did not say LOOK HERE, GRIND IS GOOD YOU SHOULD ACCEPT IT, now did I, I just don't want Anet to change what we have now. Also am trying to prevent anyone from input-ing their bias views and making statements like its true when its not.

Last edited by pumpkin pie; Oct 29, 2007 at 08:54 AM // 08:54..
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Old Oct 29, 2007, 08:25 AM // 08:25   #339
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Quote:
Originally Posted by pumpkin pie
Backup DOES NOT equal true.
no backup doesn't equal true either....
anyway /signed.
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Old Oct 29, 2007, 09:34 AM // 09:34   #340
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You tell em Pumkin Pie. Plus I don't think the rattlings of one forum poster dedicated to refuting anyone else's opinion but his own is going to have any effect on the Anet developers for change. They obviously made the grinding titles grinding titles for a reason. A TIME KILLER. For me and many others it's FUN to grind for titles. It's FUN having an ADVANTAGE over those that don't grind for titles or don't have the TIME to grind for titles. When I look at them though only a handful really give any ADVANTAGE and those are Sunspear, Lightbringer, Treasure Hunter, Wisdom and Lucky/Unlucky titles. I' also glad Anet put these into the game because they are the ones I myself focus on the most since I have the TIME everyday up to 16 hours a day if I want to focus on them. The question then becomes how MUCH of an advantage do they give me. Well, not all that much really since everyone can eventually get enough gold/plat to buy what they want and it doesn't mean that everyone should be equal in this aquisition of income. Why not start a petition against 55 monks/necro teams if you're going to complain about ADVANTAGES?? They've had an advantage since the game started in income and collection of ectos. Having maxed out Sunspear and Lightbringer just makes you more useful in areas where these are helpful, it really doesn't mean you are a better player, but, they are not something that every character you have should get just because you got it with one particular character. Neither should Treasure Hunter and Wisdom titles or Gladiator, though I think Gladiator is account based, but, that's because it falls under PVP and most things in PVP and Special Events are account based. But, PVP is not the main majority form of gameplay not like PVE is. PVE should always remain different and have unlimited goals to accomplish. That's why Anet should NEVER change these individual character titles that we have now to account based.
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